COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Film Production II
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 302
Spring
4
4
6
12
Prerequisites
 CDM 301To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Group Work
Critical feedback
Application: Experiment / Laboratory / Workshop
Lecturing / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s)
Course Objectives This course will teach advanced digital filmmaking skills with lectures, screenings, discussions and hands-on practice. The focus is on new narrative forms using interactive and non-linear storytelling methods. Students will continue sharpening their skills in pre-production, production, and post-production. In addition, they will develop new skills in formats such as interactive film, web documentary, video installation and video mapping.
Learning Outcomes The students who succeeded in this course;
  • Translate ideas into a visual format, either linear or non-linear.
  • Develop and produce an individual work of non-linear storytelling.
  • Apply technical digital film making skills.
  • Use interactive storytelling software.
  • Describe the differences between conventional and interactive storytelling approaches from a theoretical perspective.
Course Description This studio course is a sequel to Digital Film Studio III with a particular emphasis on interactive storytelling and using a variety of digital tools and platforms. There will be individual assignments pertaining to story development and translating ideas and concepts into visual, non-linear digital media language. There will also be individual in-class presentations, assignments and a final project.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to Digital media concepts/transmedia storytelling and assignments/Digital media tools - genre tropes and character archetypes Everything is a Remix, Video series by Kirby Ferguson
2 Idea development/character background/character design Bring ideas/moodboards/visual references/visual character examples/character prototypes
3 Story development and screenplay writing
4 Technical aspects/Visual Design/Storyboarding Animation/Special Effects Screenplay submission
5 Interactive Design/User Experience Project Planning
6 Presentation Pitching the installation idea
7 Technical aspects/Light/Sound Design/Music Auditions/Casting Visual examples/Locations/Light examples Pre-Production Dossier Submission
8 Costumes/Set Design/Make up/SFX Workshop/Each student will visualize their production design/props/costumes etc. Set Design Workshop with Eylül Gürcan
9 Shooting/Production Raw footage
10 Shooting/Production Raw footage
11 Post-Production Rough cuts
12 Post-Production/Installation/Transmedia Installation preparation
13 Post-Production/Installation/Transmedia Exhibition design/brochures/props/log recordings
14 Exhibition preparation -
15 Exhibition
16 Review of the semester
Course Notes/Textbooks
Suggested Readings/Materials 1)Rabiger, Michael. Directing, Focal Press, 2007 2)Rabiger, Michael. Developing Story Ideas, Focal Press, 2005

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
-
-
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
5
75
Presentation / Jury
-
-
Project
1
25
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
8
128
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
1
Study Hours Out of Class
16
2
32
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
5
12
Presentation / Jury
-
-
Project
1
30
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
266

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to define and discuss the history, underlying concepts and theories of cinema and digital media.

X
2

To be able to develop a storytelling idea for cinema and digital media arts by using creativity and critical thinking.

X
3

To be able to operate specialized technical equipment and competently use software in the fields of cinema and digital media arts. 

X
4

To be able to execute the main tasks in the pre-production, production and post-production of an audio-visual work at the basic level including screenwriting, production planning, operating the camera, sound recording, lighting and editing.

X
5

To be able to perform a specialized task at an advanced level either for pre-production, production or post-production of an audio-visual work.

X
6

To be able to discuss how meaning is made through works of cinema and digital media; in what ways economics, politics and culture affect visual representation; how the conditions of production, consumption, distribution and interpretation shape images.

X
7

To be able to perform specialized tasks for creating digital media narratives with interactive elements.

X
8

To be able to conduct a critical analysis of a film or a work of digital media arts from technical, intellectual and artistic points of view.

X
9

To be able to take individual responsibility of a film or a digital media work from scratch to product in a problem-solving manner.

X
10

To be able to work as a crewmember by following norms of ethical conduct and taking initiative to improve the ethical standards of his/her working environment.

11

To be able to collect data in the areas of Cinema and Digital Media and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).

X
12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest